Patchnote 02
#Patchnote 02 Version: (Indev) 0.0.0.06.07.2023
New Features:
Upgrade Weapon; by going to the back of the diner, you'll see that there is a new machine, costing 2500 points to upgrade you can upgrade your wepoans, 5 damage and increases max ammo by 50.
Added loading screens between the main menu and testing map.
Weapons now have a SOME TEMPORARY sound effect (Firing and No ammo).
Added Dynamic Time Cycle (1 day = 25 minutes). (No Moon).
Added random text to GameOver UI.
Added 20+ New Splashes!
Updated the Temporary credits screen!
Added a Debug Mode and Play Test Mode, no major difference between the two both are pretty much the same besides the main menu being a static image (use in case the main menu causes lag).
Added Ghostly whispers that can be heard outside one of the houses.
Bug Fixes:
Removed Visibility for the FOV Cube on the Zombies.
Once the Player dies, the cursor is now automatically visible instead of needing to use the command console.
Fixed GameOver UI to show the real score you got. (not saving high scores yet).
When a player dies, zombies now stop spawning, stop chasing the player and despawn remaining zombies to reduce the amount of lag causing the game to either crash or be forced!
Fixed lighting being too dark when loading scenes (with proper light mapping).
Fixed Error " "Stop" can only be called on an active agent that has been placed on a NavMesh." causing lag for deaths and mass zombie deaths (ie, nukes, flamethrower).
Technically Changes:
Increased the number of zombies that spawn each round from 1 to 3.
Zombies spawn in waves throwout the round instead of all at once.
Increased the number of spawn points in Test play Map
Slightly Changed the map around.
Changed the location where the player spawns (to the cafe)
Decreased the round timer from 15sec to 10sec. Temporarily removed the round cooldown so each round starts straight away and will be tweaked in a later patch.
Slightly tweaked the hitbox for Arms for crawling.
Increased the speed of the ZombieAI (due to feedback of being slow).
Tweaked the purchases hitbox for some locations being too difficult to get. (some locations may still be slightly buggy).
Increased the timer for the Main menu easter from 10 minutes to 15 minutes till the nuke is dropped. (Be idle on the main menu)
Slightly optimized code for better performance
Removed some trees and props to reduce the main menu Lag!
Brand New Console Commands "godmode, noclip, maxammo, unlimited ammo"
Redid the Lightmapping UV for most models.
Added Occlusion support to reduce lag.
Lowered the Flashlight intensity for weapons.
temporarily disabled The Bunker due to redesign, lighting and Occlusion bugs.