DISCLAIMER: THIS PAGE IS MEANT TO NOT BE COMPLETE AS ILL WORK ON THIS WEBSITE WHISLT WORKING ON THE GAME, THIS IS ALSO A DUPLICATE SO MAY BE IGNORED TILL RELEASED.
1.0 Introduction
This title is still under development and the title has not yet been picked out. When the world goes to shit and everyone you love was turned into a zombie, well you grab your guns and teddy bears and slaughter a brunch of fucking zombies, test your limits and see how long you can survive.
Use the content to quickly Navigate to which area you need.
As of the 26/06/2023, the game is finally available in private play test, to get started with this you must sign a NDA which will be provide in the file, failing to do so will mean anything you currently hold is "stolen".
Download File: N?A
Most Recent Patch Notes: N?A
View All patch Notes: Here
2.0 Player Stuff
2.1 Debug Commands
Hidden Walls - Disables/Enables any Hidden Walls, including any hidden hitboxes to make them visible to the player.
gizmos - Disables/Enables Hidden Gizmos, this allows the lights, spawn location and few other things to be visible.
cursor - Disables/Enables cursor, useful when the cursor isn't showing up when it should, or its showing it when it shouldn't, also locks it to the centre.
2.2 Player Commands
addpoints - add points to a set amount, useful if testing out the shop but its a little short.
setpoints - set points to a set amount, useful if testing out the shop but you need an exact amount.
spawn <item-ID> - spawn objects, using the item ID, you can spawn in a items, and creatures for testing
2.3 World Commands
zombieSpawn - Disables/Enables zombie Spawn, this will also disable the round starting timer.
2.4 Debug Keybinds
F1 = Debug Consolelog
F2 = Debug Screen
F3 = Screenshots (for dev use)
F4 = Debug Console Commands
F5 = Debug Third Person
F10 = Open/Close Controls
Num+ & Num- = throwable change
2.5 Player Keybinds
X = Freelook
LCTRL = Crouch
Z = Purchase
Space = Throw throwable weapon
R = Reload
RMB = Aim
LMB = Fire
Q/E = Lean left and right
L = Flashlight
V = Cycle Sights
B = Point aim
3.0 Points System
4.0 Features
4.1 Current Features
Purchasing System:
The player starts every round with 500 points, here the player can choose to go and unlock areas or purchase and upgrade weapons, every hit or damage done to the zombie rewards the player with 10+ Points.
Purchasing Weapons:
By visiting different areas of the map, weapons can be found on the wall, when purchasing them, it gives you the weapon, if you already purchased the gun, for half price you can purchase more ammo.
Upgrade Weapons:
By visiting an Upgrade Station, the player can upgrade the weapon they are holding, which heightens the damage, and max ammo amount, it can also apply some attachments such as; Flashlights.
Wave Round system:
As of the first playtest, the wave-biased system is currently buggy and will cause lag at higher rounds, as of right now, as each game progresses, "1+" new zombies will be added to the spawn amount, as the round starts all zombies for that round will be force to spawn at random points. Later I want to make it so that they spawn in groups instead of all at once.
4.2 Planned Features
5.0 Maps / Gamemodes
6.0 Upcoming Updates
7.0 TOS/NDA
Due to this title still being in development, there are restrictions on what you may and may not do with your copy and information about the title. by being a part of the playtesting team, you may not disclose any information including screenshots, Game Names, versions or any titles, you are also not allowed to disclose any features, or mission/map names, or future or developed game modes. You also may not disclose, distribute or sell any development builds from indev, alpha or beta, without direct permission.
All builds of the games are protected under the Copyright Act of 1968 and are protected by ContinuedOak and SystemSwitch Studio.
8.0 Photos and Videos
8.1 Photos
Normal Menu
Christmas Snow Menu
Halloween Menu
8.2 Videos
9.0 Road Map
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